This class is planned to focus on Android app and game development.
This class was for students interested in preparing for the Computing Olympiad and covered elementary algorithms and data structures, while covering USACO Bronze problems.
This class was mainly for students interested in preparing for the Computing Olympiad and covered the basics of Java with an elementary emphasis of data structures.
This class focused more on physics and desktop game development. Students developed desktop games, while making use of the libGDX physics engine to simulate real life physical phenomena.
From principles of Android to game development physics, this class primarily dealed with Java, the Android library, and the libGDX game development platform.